![]() I think around ⅓ of the assets were reused especially ones like the cardboard box, radios, lockers, trash, pipes. ![]() I believe the total amount of assets I had to make was probably around 50. During that phase, all I care about is making everything in the concept with the correct shapes/proportions and making sure that most everything makes sense in 3D and reads well. But what really solidified the asset list came during/after the blockout phase. Just by looking at the concept I could already start making a quick initial list of assets I needed to build. When I finally decided to use this particular concept, reusability of assets was one of the first things I thought about.
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